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Adobe substance 20232/17/2024 Beautiful yet desolate.įor a more detailed look at Treviño’s creative process, check out his five-part tutorial series, Creating 3D Lunar Rover w/ Alex Treviño, live on the NVIDIA Studio YouTube channel.ĭiscover exclusive step-by-step tutorials from industry-leading artists, inspiring community showcases and more, powered by NVIDIA Studio hardware and software. The end result achieved Treviño’s goal of creating a desolate landscape and alluding to the emotions of grief. Stunning details in post-production and color correction thanks to Adobe Photoshop. He returned to Blender, taking advantage of RTX-accelerated OptiX ray tracing in Blender Cycles for the fastest final-frame render.įinally, Treviño imported the project into Adobe Photoshop for postproduction work, including adjusting color grading, sharpness, noise and chromatic aberration, and using look-up tables for retouching - just a few of the 30+ GPU-accelerated features at his disposal. “GPU acceleration and AI-enabled features are essential tools, as they allow me to work more efficiently and produce higher-quality results,” said Treviño. Treviño moved to Adobe Illustrator to create alphas - color components that represent degrees of transparency or opacity of colors - as well as masks and patterns. “Movement without lag and the ability to make speedy material changes effortlessly were especially helpful while swapping looks.” “My GeForce RTX GPU’s capabilities were essential while texturing,” Treviño said. Textures created in Adobe Substance 3D Painter. RTX-accelerated light and ambient occlusion baking optimized assets in mere moments. Next, Treviño applied UV mapping to his models, which allowed him to texture them in Adobe Substance 3D Painter to create realistic, detailed textures. “NVIDIA GPUs have a wide range of support and powerful performance, which ensures that I can rely on my GPU to work correctly and render images faster and with higher quality,” said Treviño. Using its Cycles’ RTX-accelerated OptiX ray tracing in the viewport, powered by his GeForce RTX 3080 Ti GPU-equipped PC, Treviño unlocked interactive, photorealistic modeling with smooth movement in the viewport. He then shaped and sculpted models in his preferred 3D app, Blender. “I wanted the character to explore a desolate landscape where it is clear that, despite loneliness and abandonment, he continues to explore in allusion to the emotions of grief,” Treviño said. Treviño started gathering reference imagery and creating mood boards with the standalone program PureRef, which allowed him to play with different perspectives and styles while in the conceptual phase. Treviño’s inspiration, credit Mattias Adolfsson. However, Treviño wanted to translate Adolfsson’s detailed and playful caricature style into his own 3D design. The story behind the Lunar Rover collection comes from an exploration of grief and inspired by the work of artist Mattias Adolfsson. From this initiative, the Lunar Rover collection was born.
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